![]() ![]() Guide to Retroarch, system, emulator, core, and rom config files The same code can be built to emulate the Commodore Pet. The default Retropie distributions for lr-vice (the Commodore 64 emulator) are also actually distributions of Vic-20, Plus/4, and the Commodore 128. Lr-vice and Vic-20, Plus/4, C128, and Commodore Pet This is a walkthrough of how to get three early consoles up and running on MESS within Retropie. A lot of the platforms it covers aren’t emulated any other way. So I dug into lr-puae, the Retroarch core for Amiga, and developed a script that could convert Amiberry-prepped files so they would work.īally Astrocade, VTech Creativision, and Emerson Arcadia-2001 in lr-messĪ lot of people find MESS daunting. However, I wanted to make a build that made use of Retroarch core options such as overlays across the entire build. The Retropie communty had mostly settled on Amiberry as the emulator of choice for Amiga software. Using lr-puae for Amiga emulation on Retropie They were sourced from dozens of locations all over the Net, cleaned up, converted to PNGs with transparency, and tested against the games using VecX. ![]() This link points to a Github repo of a near-complete-as-I-could-get overlay collection for Vectrex games. I contributed four player controls and keyboard fixes to the lr-atari800 core. There is also a helper script (also found on my Github) that autoconfigures your Retropie install to launch games with the correct settings for a wide range of machine configs so that the games look and play right. It has what is probably the most extensive documentation of graphics artifacting on Atari platforms available on the Net. This is a guide I wrote for those trying to get Atari 8 bit platforms (such as the Atari 400/800/XL/XE series and the Atari 5200) working on Retropie. ![]() This is a full walkthrough of the build.Ītari 8-bit guide for lr-atari800 and Retropie My full-size arcade cabinet has a servo-mounted monitor that rotates based on the game and platform for vertical or “tate” portrait mode games, it rotates 90 degrees so that the use of the screen is maximized. Rotating monitor for Windows-based emulators There are also instructions on how to get it working on Retropie here. The result was MVEM Build 15, which is now front-end friendly. In 2017, I took the excellent work of Paul Robson and did a graphical overhaul of his MVEM emulator for the Milton Bradley Microvision, the first handheld to support cartridges. My Github for these projects is located here. ![]() I have contributed off and on to various emulation projects. ![]()
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